Ultimate landmines.

I'm not sure where this would fit in HLPrefabs, but here it is.
The landmine itself consists of a trigger once (the 8-ball textured cylinder), a func_breakable, and an env_explosion.  The landmine is supposed to make a crater when it blows up, but to do this, you have to make a crater in WorldCraft.  I used a spike brush, and carved a spike shaped hole in the floor.  The breakable is tied to the env_explosion, so that if it takes enough damage, it will detonate.  And if you "step" on it, it will detonate.  These are nasty in a war-zone style map.  The breakable brush is meant to cover the "crater" so that it looks like regular ground until you step on the bomb.  You can tinker with the magnatude and delay before trigger settings, but the strength of the breakable should be slightly lower than the magnatude, or else it won't make a crater when it blows up.

Here's the short description for HLPrefabs.
A landmine.  Makes a crater upon detonation.  Nasty in war-zone maps. Triggers once, like the real mccoy.

Author - Phlash (calypso1@geocities.com)
Concept - Slow afternoon
Build time - about 1 hour to get it working right.
no. of faces - i dunno, not many tho.
no. of solids - two?
contents - 
1 env_explosion
1 func_breakable
1 trigger_once
