entering stormt.qc
grabbing \3DSMAX3\Scenes\Sormtrooper/stormtbody_ref.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/stormthead.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/commanderhead.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/railgunhead.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/fieldhead.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/strifle_ref.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/railgun_ref.smd
entering H:\3DSMAX3\Scenes\Sormtrooper\stormt_shared.qc
grabbing \3DSMAX3\Scenes\Sormtrooper/marche.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/course.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/shootcycledown.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/grenadecover.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/flinchsm2.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/flinch_lleg.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/flinch_rleg.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/flinch_rarm.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/flinch_larm.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/grenadethrow.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/repos.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/gratecul.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/combatidle.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/sr_attack1.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/crouchidle.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/crouchidle.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/crouchshootcycle(down).smd
grabbing \3DSMAX3\Scenes\Sormtrooper/crouchshootcycle(up).smd
grabbing \3DSMAX3\Scenes\Sormtrooper/shootcycledown.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/shootcycleup.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/reloadstr.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/crouchshootcycle(down).smd
grabbing \3DSMAX3\Scenes\Sormtrooper/crouchshootcycle(up).smd
grabbing \3DSMAX3\Scenes\Sormtrooper/shootcycledown.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/shootcycleup.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/reloadrailgun.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/advancesig.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/flanksig.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/retreatsig.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/grenadedrop.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/boiteux.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/blesse.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/180L2.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/180R2.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/strafefire_l2.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/strafefire_r2.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/die1.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/dieforward.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/die_simple.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/dieback.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/headshot.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/gutshot.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/barnacled_1.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/barnacled_2.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/barnacled_3.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/barnacled_4.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/stormt_dead_pose.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/stormt_dead_pose.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/stormt_dead_pose2.smd
grabbing \3DSMAX3\Scenes\Sormtrooper/stormt_dead_pose3.smd
returning to stormt.qc
BMP cul.bmp [76 41] (76%)    3884 bytes
BMP dos.bmp [56 61] (83%)    4184 bytes
BMP couilles.bmp [68 53] (88%)    4372 bytes
BMP poitrine.bmp [148 112] (101%)   17344 bytes
BMP semelle.bmp [16 31] (97%)    1264 bytes
BMP flanc.bmp [56 37] (51%)    2840 bytes
BMP cuisse.bmp [32 63] (98%)    2784 bytes
BMP jambe.bmp [16 64] (100%)    1792 bytes
BMP pied.bmp [64 31] (97%)    2752 bytes
BMP bras.bmp [28 57] (78%)    2364 bytes
BMP avbras.bmp [36 66] (116%)    3144 bytes
BMP main.bmp [32 19] (119%)    1376 bytes
BMP stpouch-0.bmp [16 15] (94%)    1008 bytes
BMP main2.bmp [20 41] (160%)    1588 bytes
BMP cotetete.bmp [124 123] (93%)   16020 bytes
BMP artete.bmp [56 63] (86%)    4296 bytes
BMP face.bmp [128 127] (99%)   17024 bytes
BMP strpport-0.bmp [32 31] (97%)    1760 bytes
BMP strvsid2-0.bmp [484 148] (437%)   72400 bytes
BMP strvtop2-0.bmp [256 63] (98%)   16896 bytes
BMP strvsid1-0.bmp [256 63] (98%)   16896 bytes
BMP strvbutt-0.bmp [64 63] (98%)    480