/*

mynok.qc 

*/

// Mynok
$modelname "H:\3DSMAX3\Scenes\Mynok\mynok.mdl"
$cd "\3DSMAX3\Scenes\Mynok\"
$cdtexture "\3DSMAX3\Scenes\Mynok\skin"

$cliptotextures
$externaltextures

$scale 1

$eyeposition 0.000000 0.000000 20.000000

// 1 attachment
$attachment 0 "spine4" 0 -30.000000 0.000000 

// 0 bone controllers

// 44 hit boxes
$hbox 1 "centre" -9.57 -5.40 -8.04  9.61 8.91 11.74
$hbox 1 "cou" -6.06 -19.82 -6.85  5.86 2.48 10.54
$hbox 2 "spine" -10.36 -0.94 -13.99  10.30 24.99 7.80
$hbox 2 "spine1" -7.63 -4.38 -17.24  7.40 12.15 9.31
$hbox 2 "spine2" -4.77 -6.95 -21.35  4.54 5.01 3.07
$hbox 3 "spine3" -3.58 -18.40 -21.30  3.34 3.98 2.08
$hbox 3 "spine4" -4.78 -29.48 -5.75  4.60 2.07 4.78
$hbox 4 "clavicG" -1.19 -1.87 -1.51  35.27 36.25 57.28
$hbox 5 "clavicD" -33.17 -1.93 -1.86  1.58 36.23 57.80


$bodygroup studio
{
studio "mynok_ref"
}

// 15 sequences
$sequence pique "pique" fps 30 ACT_MELEE_ATTACK1 1 { event 1 8 } { event 2 1 }
$sequence range "fly" fps 30 ACT_RANGE_ATTACK1 1 { event 2 1 }
$sequence flinch1 "flinch" fps 30 ACT_SMALL_FLINCH 1 { event 2 1 }
$sequence flinch2 "big_flinch" fps 30 ACT_BIG_FLINCH 1 { event 2 1 }
$sequence fall "fall" loop fps 10 
$sequence forward "fly" loop fps 30 { event 2 1 }
$sequence backward "fly" loop fps 30 { event 2 1 }
$sequence up "fly" loop fps 30 { event 2 1 }
$sequence down "fly" loop fps 30 { event 2 1 }
$sequence right "fly" loop fps 30 { event 2 1 }
$sequence left "fly" loop fps 30 { event 2 1 }
$sequence float "float" loop fps 30 ACT_IDLE 1 { event 2 1 }
$sequence walk "walk" loop fps 30 ACT_WALK 1 { event 2 1 }
$sequence run "run" loop fps 35 ACT_RUN 1 { event 2 1 }
$sequence die1 "die1" fps 15 ACT_DIESIMPLE 1 
