$modelname "H:\3DSMAX3\Scenes\ATST\atst.mdl"
$cd "\3DSMAX3\Scenes\ATST\"
$cdtexture "\3DSMAX3\Scenes\ATST\skin"

$cliptotextures
$externaltextures

$scale 1.0

$eyeposition 0.000000 0.000000 275.000000

// 2 attachments
$attachment 0 "canons" 19.000000 -2.50000 3.500000 
$attachment 1 "canons" 19.000000 2.50000 3.500000 

// 1 bone controllers
$controller 0 "Bip01 Head" XR -45 45

// 14 hit boxes
$hbox 4 "lanceur" -5.91 -5.91 -21.65  9.41 5.92 8.19
$hbox 2 "canons" -14.11 -17.94 0.00  61.94 17.98 25.00
$hbox 1 "cabine" -46.57 -69.53 -2.03  83.98 58.11 102.19
$hbox 5 "blasters" -9.75 -4.41 -22.30  31.21 9.40 0.00
$hbox 6 "piedG" -10.82 -19.15 -26.40  66.16 7.54 15.44
$hbox 6 "Bip01 L HorseLink" 0.00 0.00 0.00  40.87 1.48 2.53
$hbox 6 "jambeBG" -41.65 -5.98 0.00  36.70 8.49 5.08
$hbox 6 "jambeMG" -25.17 -56.22 -9.46  10.10 56.16 4.34
$hbox 6 "jambeSG" -14.62 -14.96 -3.28  105.33 14.90 13.97
$hbox 7 "piedD" -10.82 -19.15 -26.40  66.16 7.54 15.55
$hbox 7 "Bip01 R HorseLink" 0.00 0.00 -0.00  40.46 1.41 2.60
$hbox 7 "jambeBD" -41.65 -5.98 0.00  36.70 8.49 5.08
$hbox 7 "jambeMD" -25.19 -56.22 -9.46  10.10 56.16 4.34
$hbox 7 "jambeSD" -105.42 -14.90 -13.97  14.62 14.96 3.28
$hbox 3 "soufflet" -17.52 -18.24 -6.37  18.96 18.24 17.27
$hbox 3 "moteur" -48.94 -2.05 -5.03  49.58 37.16 80.02

$body studio atst_ref

// 16 sequences

$sequence walk "walk" LX loop fps 30 ACT_WALK 1 { event 4 18 } { event 5 63 } 
$sequence run "walk" LX loop fps 40 ACT_RUN 1 { event 4 18 } { event 5 63 } 

$sequence idle1 "idle1" loop fps 15 ACT_IDLE 1 { event 5004 0 "atst/idle3.wav" } { event 5004 35 "atst/idle4.wav" } { event 5004 143 "atst/idle2.wav" } { event 5004 175 "atst/idle1.wav" }
$sequence idle2 "idle2" loop fps 15 ACT_IDLE 1 { event 5004 0 "atst/idle5.wav" } { event 5004 80 "atst/idle2.wav" } { event 5004 120 "atst/idle4.wav" }

$sequence turnl "turnl" fps 20 ACT_TURN_LEFT 1 { event 5 20 } { event 4 40 } { event 5 60 } { event 4 80 } { event 5 90 }
$sequence turnr "turnr" fps 20 ACT_TURN_RIGHT 1 { event 5 20 } { event 4 40 } { event 5 60 } { event 4 80 } { event 5 90 }

$sequence melee "coup_pied" fps 30 ACT_MELEE_ATTACK1 1 { event 3 15 } { event 4 43 }
 
$sequence accroupi "accroupi" fps 20 ACT_CROUCH 1 
$sequence inspection "inspection" loop fps 8 ACT_VICTORY_DANCE 1 
$sequence attente "attente" fps 5 ACT_STAND 1 

$sequence tircanon "tircanon_bas" "tircanon_haut" fps 10  blend XR -45 45 ACT_RANGE_ATTACK1 1 { event 1 3 } { event 2 8 }  

$sequence diehead "diehead" fps 20 ACT_DIE_HEADSHOT 1 { event 2002 15 } 
$sequence diegut "diehead" fps 15 ACT_DIE_GUTSHOT 1 { event 2002 14 } 
$sequence dieforward "dieforward" fps 16 ACT_DIEFORWARD 1 { event 2002 10 } 
$sequence diesimple "diesimple" fps 10 ACT_DIESIMPLE 1 { event 2002 6 } 
$sequence diebackward "diebackward" fps 15 ACT_DIEBACKWARD 1 { event 2002 25 } 

 
