Mat16         Ver.9
by:BoBo Fett bermshot@hotmail.com

Overview:

Mat16 converts the following formats:

Bitmap to 16-bit Mat
8-Bit Mat to 16-Bit Mat
Mat to Bitmap
CMP to .ACT or .PAL

History:
Ver .9 
   -bug fix: Optimized the bitmap resize(resample) and auto mip-map code
   -bug fix: Provided a work around for loading Bitmaps saved with photoshop 7
   -new: can now open .jpg files
   -new: added support for Multi-Celled mats with mip-maps
   -new: now checks image sizes when creating Multi-Celled mats
   -new: added a close image function

Ver .8 Aug 30 ,2002
  -new: Moved project from Delphi4 to Delphi6
  -bug fix: fixed a large memmory leak that occured durring batch conversion

Ver .7 Apr 2,2002
   -new: added full support for transparent 16-bit mats(Thanks to Craig Urquhart who discovered the correct format ARGB1555)

Ver .6 Dec 14,2001
  -bug fix: can now read 16-bit mats from a .gob container.
  -bug fix: Multi-Celled Texture's didn't save correctly.
  -new: added a function to view your texture tiled.
  -new: full support for reading mats from MotS .goo containers
  -new: Mat16 will now try to pick the best CMP when viewing/loading/converting 8-bit mats from a container.
  -new: Can now batch convert mats in a container to BMP's. 

Ver .5b May 6,2001
  -bug fix: fixed a problem with mip map generation.
  -bug fix: .mat files extracted from a .gob can now be saved as a 16-bit mat
  -bug fix: removed Transparent Texture support because it just doesn't work right in JK with 16-bit mats
  -new: you can now pick how many mip maps are generated
  -new: added a debug mode option. With this set on it will save each mip map level as a seperate bitmap
  
Ver .5 Apr. 21, 2001
 -new: can now open mats from a gob/goo
 -new: can save CMP's to .pal(paint shop pro) or .act(photoshop)
 -new: you can now load jediknight cmp's from a simple pull down menu.
 -new: added scroll bars for viewing images larger then 256*256

Ver .4 - Nov. 25, 2000
 -new: added an image preview in the open file dialog
 -new: Reworked the 16-bit mat save/load code it's now 90% faster

Ver .3 - Oct. 14, 2000
 -new: Image Size Checking and auto-resize to nearest power of 2 
 -new: auto-generates Mip Maps
 -new: Multi-Texture support
 -new: Transparent Textures
 -new: CMP loading for 8-bit mats
 -new: added clipboard functions(copy,paste)
 -bug fix: changed 8-bit mat->bmp code

Ver .2 - Oct. 2, 2000
 -new: added Batch Conversion from BMP->MAT
 -bug fix: program now saves bitmaps in 24-bit format so you can open them in photoshop 5.5
 -bug fix: changed how the save as... dialog works 

Ver .1 - Sep. 30, 2000
 -first release

 
Development machine:
 Pentium III 1000 with 512MB RAM, Geforce4 Ti4200 128MB
 WindowsXPpro 
 Delphi 6

You may distribute Mat16 under these rules:
1)The zip file must contain the original unmodified files.
2)Must be distributed for free.
3)If you distribute this file on a web site, CD-ROM or other media you must send notice to the author.


